11/28/2008
Students Projects
presentation of the first projects made by the students in the workshop "objets communicants" in Ensad :





9/09/2008
Exposition Galerie Duplex du 6 sept au 11 octobre
Quelques photos de mes pièces exposées à la Galerie Duplex :



















Et le montage de l'exposition :



......plus de photos ici : Flickr
Et le montage de l'exposition :
......plus de photos ici : Flickr
8/25/2008
8/04/2008
7/12/2008
7/09/2008
6/28/2008
paper toys
I'm working actually on a project of a CrafToys generator on Processing. Like my old project "Pince Vocale"

to produce some paper avatar, ready to manifest their opinion like this small Eniarofer with eniarof placards

I would like to print automatically the template in the Processing application. After some research on internet I've found my treasure, some function in the library java.awt.print
----------------------------------------------
a small function below, just for print the screen :
void printscreen()
{
try {
java.awt.print.PrinterJob pjob = java.awt.print.PrinterJob.getPrinterJob();
pjob.setJobName("monvisuel");
pjob.setCopies(1);
pjob.setPrintable(new java.awt.print.Printable() {
public int print(Graphics pg, java.awt.print.PageFormat pf, int pageNum) {
if (pageNum > 0)
return java.awt.print.Printable.NO_SUCH_PAGE;
superPaint(pg);
return java.awt.print.Printable.PAGE_EXISTS;
}
});
// comment the 2 line to avoid printer dialog box
if (pjob.printDialog() == false)
return;
pjob.print();
} catch (java.awt.print.PrinterException pe) {
}
}
void superPaint(Graphics g) {
super.paint(g);
}
----------------------------------------------
SOME good links about Papertoys :
papercritters
ShinTanaka Website
the big 3D papermodel website

to produce some paper avatar, ready to manifest their opinion like this small Eniarofer with eniarof placards
I would like to print automatically the template in the Processing application. After some research on internet I've found my treasure, some function in the library java.awt.print
----------------------------------------------
a small function below, just for print the screen :
void printscreen()
{
try {
java.awt.print.PrinterJob pjob = java.awt.print.PrinterJob.getPrinterJob();
pjob.setJobName("monvisuel");
pjob.setCopies(1);
pjob.setPrintable(new java.awt.print.Printable() {
public int print(Graphics pg, java.awt.print.PageFormat pf, int pageNum) {
if (pageNum > 0)
return java.awt.print.Printable.NO_SUCH_PAGE;
superPaint(pg);
return java.awt.print.Printable.PAGE_EXISTS;
}
});
// comment the 2 line to avoid printer dialog box
if (pjob.printDialog() == false)
return;
pjob.print();
} catch (java.awt.print.PrinterException pe) {
}
}
void superPaint(Graphics g) {
super.paint(g);
}
----------------------------------------------
SOME good links about Papertoys :
papercritters
ShinTanaka Website
the big 3D papermodel website
5/14/2008
5/07/2008
4/28/2008
3/28/2008
3/13/2008
debug psp video
sometimes the debug screen appear too fast on psp. The solution to read the bug is to film your psp and after read the bug. A little complicate but a funny debug methode.
2/13/2008
Oterp in Medialab Prado

My Oterp project is one of the 10 projects selected in the frame of "2nd Inclusiva-net Meeting: Digital Networks and Physical Space" in Medialab Prado. more information on Oterp and other selected projects here
2/03/2008
1/31/2008
1/27/2008
video of DAF

video of research about my "Oterp" Project during the DAF festival in Tokyo :
The clip of Oterp showed in the Kurage café in Shibuya :
the UfoOterp prototype to play turntable sound with a digital compass :
one of my research to use graphic and sound (by TM, Saitone and jankenpopp) :
1/16/2008
Patch & KO at Gamerz 02

just a short post to announce one of my participation "Patch & Ko" in collaboration with Manuel Braun aka Decept.org for the exhibition Gamerz 02 15 to 25 january.
Our installation is a mix of the videogame Streetfighter 2 and something like a bean machine by F.Galton, pachinko, marble game or Rube Goldberg machine. How to control a video game with a random and chaotic game. A random patch to play at this game.
About this idea and relation between video game and pachinko I recommand to read the chapter 8 in "Trigger Happy" by Steven Poole.
Inscription à :
Articles (Atom)

